Indie Retro News: Tale Of Evil

Indie Retro News: Tale Of Evil

It was only just last week that the Amiga developer Electric Black Sheep, released the unofficial and minimalistic remake of The Tower of Evil. A top down action game which wasn’t just released from 1984 to 1985 by Creative Sparks, but there was a later unofficial port by artlace/rebels for the Commodore 16, Plus/4, ZX Spectrum and VIC 20. Well here we are with another Amiga news story from this developer, as he has released ‘Tale of Evil’: an unofficial sequel of “Tower Of Evil” for the Commodore Amiga!

Be warned, there’s a lot of AI images etc in this game!

And here’s the latest gameplay info from EBS. “There are eight different terrains, each divided into 9 sections. The goal is to collect all the items on the map with Schrodinger (the cat), who cannot defend himself on his own. There are 6 objects in each area, when you have all 6 objects, you can go to the next through the portal (pentagram). Olivia comes to life by collecting the first 6 items. You can switch her to follow or stop with the fire button. She is not only able to shoot back at enemy creatures, but earthly projectiles don’t affect her either, so Schrodinger can even hide behind her if necessary. 

“She always attacks the closest monster to you. In case of injury, he can heal by catching the mice. They can get to the witch if they have already collected all 48 items. The witch can Summon monsters, and even Olivia can’t neutralize her magical fire, so we can’t hide behind her.  Crystal balls are only part of the story. Olivia can be controlled by a second player if she is already ‘alive’. You can take control of her by pressing the fire button on the second joy port”.

System Requirements: 

  • minimum ECS 1Mb ChipRam A500,  but  A1200 recommended.
  • (The HDD version contains extra gfx & music.)
  • Recommended: A1200 (HDD)

Links :1) Source 

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