Studio Zero triumphantly created a new IP with Metaphor: ReFantazio while drawing inspiration from other Atlus franchises like Persona and Shin Megami Tensei.
Even though Metaphor: ReFantazio could be the kickoff to a new series, it doesn’t forget or ignore its roots.
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Just as the Masked Dancer Archetype pays homage to Persona, the Summoner Archetype reveres the series that started it all, Shin Megami Tensei.
If you’re curious about those references or want to access one of the most devastating spell casters Archetype, let’s dive into how to unlock the Summoner Archetype in Metaphor: ReFantazio.
Prerequisites for Unlocking the Summoner Archetype
Like Junah’s Masked Dancer Archetype, the Summoner Archetype is locked initially to Eupha and is an optional unlock despite her being a party member.
The main advantage of unlocking Archetypes tied to party members is that you won’t need any Virtue points, at least not in the initial rank stages.
The earliest you can start the process to unlock the Summoner Archetype is after completing the Dragon Temple on Virga Island, arguably one of the toughest dungeons in Metaphor: ReFantazio.
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After the Dragon Temple and its subsequent cutscenes, you’ll regain control of the protagonist just outside the Virga Island Inn, now in the village of Eht Ria.
Eupha will be nearby, next to a well, marked with a quest icon. Speak to her to initiate The Trial of Malnova quest and unlock the Land of Ceremony region.
How to Prepare for the Land of Ceremony
If it’s not clear by now, whenever you unlock a new dungeon, it’s a good idea to speak with the informant for some tips, even if they’re sometimes scarce.
But we’re here to give you more detailed advice on how to prepare for the Land of Ceremony, starting with a new mechanic.
Edeni explains that he has the power to predict the weather, and he can even change the climate in a specific area for a price.
The first use is free, and it’s suggested that you adjust the weather in the Land of Ceremony since the dungeon is always in a Heat state. In this weather, the party won’t gain extra turns when exploiting enemy weaknesses.
Subsequent uses of Edeni’s power cost either the Almighty Golden Stew dish or 20 Marbled Bluefin Tunas, but that’s a problem for another time.
With Edeni’s help, the weather in the Land of Ceremony will shift to Fine, making your journey through the dungeon and its battles much easier.
When you arrive in the Land of Ceremony, Gallica will detect a relic, an essential item for increasing your rank with Neuras and upgrading the Gunner Archetype.
The Land of Ceremony is populated by two main types of fodder enemies:
- Skeletons: Weak to Strike attacks and Light element but resistant to Slash and Pierce, so a Pugilist or Healer is essential.
- Leogryph: A strong enemy weak to Pierce skills that reflects Wind and resists Light. If you have allies in the front row, the griffin will get enraged, gain extra turns, and perform area attacks, so it’s recommended to keep everyone in the back row.
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There are also a few pot-like enemies, but they self-destruct during exploration, so it’s rare to fight them.
The exploration of the Land of Ceremony is straightforward, like most side dungeons, but the key difference here is that it’s filled with Trance Crystals.
These are flower-like crystals that summon monsters endlessly until destroyed. The best way to deal with them is with a long-range Archetype like the Gunner or the Faker archetype.
We recommend destroying the Trance Crystals as soon as possible because their destruction eliminates all other enemies and rewards you with tons of experience.
After clearing the area and exploring, you’ll finally reach the door leading to the boss, marked by the presence of the save point cat.
How to Prepare for the Homo Pento Boss Fight
Just like the Kokasadors in Orbwise Path that required Junah in the party, the fight against Homo Pento demands that Eupha joins the battle—for the boss’s misfortune.
Since Homo Pento is weak to fire, and Eupha will probably be in the Summoner role, she can have access to Summon Dragon God, a powerful fire-based area Synthesis spell.
At the first boss’ turn, it will summon a skeleton that will either heal or buff him. Then, Homo Pento will use wind magic. We recommend a party setup focused on fire magic Archetypes to ensure a swift and decisive victory. Our party consisted of:
- Eupha as Summoner to cast Summon Dragon God with Synthesis, exploiting the boss’s weakness and removing any buffs it receives. Gargoyle is another solid single-target option if you’ve already crafted it.
- A Wizard to repeteadly cast Botra, dealing damage and granting extra turns to the party while supporting the Summon Dragon God spell.
- Alternatively, a Masked Dancer, since the Archetype can also be a duo for Summon Dragon God and has an early fire spell.
- A Knight can unleash Power Thrust to lower the boss’s defense or target the summoned skeletons’ weaknesses.
We also had a Magic Seeker, but used the Flame Vanguard ability from the Commander Archetype to exploit the boss’s fire weakness.
In general, the fight against Homo Pento is straightforward, like most bosses in Metaphor: ReFantazio. Focus on the boss first, then deal with the minions.
Summon Dragon God is your most essential skill, as it’s an area spell that hits both the boss and their minions, granting extra turns for exploiting weaknesses.
Rewards for Defeating Homo Pento
With the strange human defeated, you’ll earn the usual rewards, such as experience, MAG, and money.
You might also get boss drops like Talismans to craft new Summons or even an Ascetic Crosier, a rare weapon for Summoners.
After defeating the boss, Eupha will initiate what can be considered her first heart-to-heart interaction. By the end of it, you’ll forge a new Bond, unlocking Eupha as a follower and officially unlocking the Summoner Archetype.
The Trial of Malnova quest will be completed, rewarding you with four additional points in the Wisdom Virtue.
Once you’re done exploring the Land of Ceremony, head back to the entrance and start honing your skills as a Devil Summoner in training.
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